This is my first stylized character, inspired by a design from Yasen Stoilov. It took about two weeks from start to finish to complete the process. I began by sculpting the character in ZBrush, followed by creating the assets in Maya. Once the high-poly model was finalized in ZBrush, I transitioned to Maya to develop the low-poly version. For texturing, I used Substance 3D Painter, which brought everything to life with vivid detail. I'm incredibly happy with how it turned out and thrilled that I got the chance to work with such an amazing suite of tools.
The main idea was to make an object that could fit in a mercenary themed base/hideout. I chose to make this heavily damaged/ used microwave/ coffeemaker.
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This project was focused on learning and exploring Blender's capabilities. I created a series of small, stylized houses to practice modeling, texturing, and rendering workflows.
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